You can potentially have some random person come in and impact a bunch of software or change an existing interface without regard for people already using the software.Ģ) Tutorials were always wrong. I think this is more likely with an open architecture where a clear roadmap plan of development is not present with a smaller team of developers. In fact, I tried several versions of Blender over a few months, and bugs (serious ones) would be fixed in the next version with new serious bugs added each time.
I had several issues as noted below:ġ) blender is developed as open source, so although there are some clear advantages, I believe there is higher risk the code will be broken more often. I very much wanted to use Blender in my business plan, but after trying to learn the interface, I gave up and went with 3DS. I had to make a choice two years ago between the two, so it may not reflect the current situation. Please take my response with a grain of salt. Ive had thoughts about using blender for awhile, but I first started with 3ds max last year when I was 12.havnt really developed much skill at all since I took a break from 3d software and moved to programming and concept art instead, but I just want to know which one would be a better choice.people have tried to persuade me to use blender instead of 3ds max and stuff because they think its a lot better, but only state like one reason why, and the usually reason is because of money and being able to modify the software. I know all 3d software can be hard to use, but 3ds max vs blender, which one would ususally be considered the most difficult?Īny other major differences that I didnt ask please do tell me. I hear 3ds max is used in most of the game design industry. I know a finished model can look good or bad depending on the person whos using the software.
So it seems Trimble's only moto is to collect all the copyright innovations just like Microsoft did with Motorola.What I want to know is what is the difference between 3ds max and Blender.besides the fact that 3ds max cost a lot of money to use commercially.Īre there any differences in the way things turn out in your finished model that are noticeable? when I say this I mean whether your professional or a noob like me. I don't think Trimble is interested in developing or innovating any tool for SU as it has not done anything yet even after collaborating & gaining insight of great organic architect Frank O'Gehry's in-house 3d modeling software company. The whole software is dependent upon third party plug-ins!! Trimble could have bought in plug-ins or plug-in writers. I'd like to point it out that Autocad & 3DS Max are really tough to learn but once you are in flow, they become very easy to use as they are very competent and complete software and I never ever looked beyond its menu for any plugins except V-Ray.Īnd SU- it is very easy to learn because of push-pull and toggle measurement but once you have leavened it, you realise its incompetence.
Though I'm not sure but this software seems amalgamation of Photoshop, Substance Designer (never used), SU.
The best of Blender 2.8 is that it has everything, from modeling, sculpting, UV mapping, to animation tools that means a complete bundle. (Here i would like to thank Thomas for his SU-TT_axis plug-in). It's user interface is is quite clean (unlike SU) & interesting as all the tools are invisible as well as easily accessible through its pull-down menus along with hints of shortcuts for the tools! And amazing thing is its sexy Gizmo I fell in love with it instantly (as maintaining axis in SU is like riding bicycle on the hill.
Installation was easy with single file, and on my i3 machine, it booted up just in 13-20 seconds as compare to Sketchup & Autocad's almost 1 minute!!! I downloaded the file, size approx 150MB (one of the most light weight program). While Googling substitute for the Substance Designer, I came across Blender 2.8, an open source program.